"3D is everywhere—why not explore all its possibilities?"

This model draws inspiration from various racing games, using them as references to create its sleek and fast design. It is textured in a semi-realistic style, blending both artistic simplicity and subtle realism.

"This collection showcases a diverse range of 3D works created for games and game design, featuring various styles and time periods. Each model has been carefully unwrapped and textured using Autodesk Maya and Substance Painter, demonstrating expertise in UV mapping and detailed texturing. The pieces highlight versatility in both technique and artistic approach."

The Reaper is a character I designed and developed in Autodesk Maya, where I combined both organic and hard surface modeling techniques to craft its distinct biomechanical form. The character’s robotic body merges the natural flow of organic elements with the structured, mechanical parts, creating a striking and intricate design. With fully textured details, the Reaper showcases a balance between the fluidity of organic shapes and the precision of hard surfaces, bringing this unique creation to life.

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Stellar Warden

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World Heratage