Stellar Warden
Stellar Warden marked my first foray into the world of product design and 3D modeling, bringing to life a fictional toy series inspired by the iconic space toys and media of the 1970s and 80s. As the designer, I created four digital assets using both Maya and ZBrush: three characters and a functional playset, each meticulously crafted to fit the theme of a galactic space ranger and a colorful cast of characters.
These models were designed with a dual purpose in mind: to serve as detailed 3D characters and to function as articulated action figures. Embracing the retro style, I ensured that each character and the playset evoked the nostalgia of vintage space toys while incorporating modern 3D modeling techniques. The result is a vibrant and dynamic toy series that captures the imagination and spirit of classic space adventures

Make it stand out.
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
Prototyping and deigning
As with any project, iteration was key to the success of Stellar Warden. Initially, I focused on conceptualizing the designs to ensure they conveyed the desired perception to my audience. This involved refining the designs and transforming them from their 2D counterparts into fully realized 3D sculpts. Through careful revision and enhancement, I was able to create detailed and engaging models that brought my vision to life.
Articulation and product design
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In addition to creating well-crafted sculptures that would make excellent toys, I aimed to add an extra layer of functionality. I developed articulated joints to enhance playability and began working on the second half of product design: branding and packaging. This effort made the product more believable and gave it a sense of completeness, ensuring a cohesive and appealing final product